INTRODUCTION

Introduction

Sigil of Uchma is a work-in-progress fantasy tabletop role playing game inspired by medieval Central Asian mythologies. The name is a reference to historical usage of Nazar amulets, and it can be abbreviated simply as "Sigil".

The game is played with one game master (GM) and one or more players:

  • The GM builds and runs the campaign, enforces the rules of the game, applies or creates resolution mechanics as necessary and controls the non-player characters (NPCs).
  • Each player controls a single player character (PC). Through their characters, players can explore the world, battle enemies, interact with NPCs, pursue and complete quests, find treasures and go on adventures.

Furthermore, Sigil is a relatively simplified take on the more well-known tabletop games. There are not many calculations to slow turns down during combat. Most numbers like damage of a weapon can be calculated beforehand. With proper notes, turns can get fast.

In addition, there are various rules for exploration, inventory management, crafting, travelling, interactions with NPCs and other similar activities. Such activities have simple rules, and most of the moment-to-moment decision making outside combat is left to common sense and imagination.

Sigil is not ready for full campaigns yet. You are seeing the version v1-a10 (alpha).


Where to Start

Basics

Sigil is a d10-based, combat-focused game with a simple action economy. While combat encounters are the primary way of resolving conflicts, there are plenty of nonviolent challenges and opportunities handled by skills.

Each player character consists of many unique and interesting choices: weapons provide active abilities, armors are strong, techniques carry an impact while not being overpowered, and the two aptitudes allow players to fine tune how these abilities scale. Also, there are rarely any limitations: a Guide or a Sorcerer can wear any type of armor and wield all weapons without penalties.

During their adventures, the party might come across and fight monsters such as charming snake-women, tickling sheep-men, elemental spirits as protectors of the nature or owl-vampires. In combat, a player character can use actions granted by their weapons, or the common actions available to every character, to attack their foes. Should regular offence not be sufficient, the characters also have techniques (and class abilities) granted by their Paths, their main background in life, and Branches, their secondary expertise. A character's Path also defines their health.

They can also endure the offence of enemies through negating it with their innate resistances or mitigating it through equipment such as armor and defensive off-hand weapons, or taking it and keeping on fighting with their health pool. Using the right technique at the right time can provide an edge in combat. Just make sure to spare some energy if you’re expecting more fighting soon, as techniques require energy which you need to rest to replenish properly.

Reading this website

The bulk of the rules used within combat encounters are in the combat page. While it is a good place to dive into the game, you might want to start from the character creation page for a more gradual introduction. This step can be followed through via the character creation website.

From there, the natural follow-up is the set of pages that explain what a player character is made of:

  • The pages under Character - Paths,
  • The pages under Character - Branches,
  • The character skills page.

Once you have a grasp on those, move on to the basic equipment for every player character: Armor & Weapons.

Next pages to read would be the shared abilities and effects used across the game, in the pages describing Common Actions and Status Effects.

Finally, if you want to learn about the various items to obtain and monsters you could meet during a campaign, check out the pages under the Items category as well as the monsters page.


Release Cycle

Sigil of Uchma is versioned using a simple release cycle consisting of the following stages:

  1. Alpha - current version
  2. Beta
  3. Feature freeze
  4. Full release

Contact & Contributing

You can contact me through GitHub or Discord (taygahoshi). Sigil of Uchma is developed openly in this GitHub repository. Contributors are welcome so feel free to reach out to me.