Weapons - Off Hand

Off-hand Weapons

All weapon attacks tagged (Prepared) are prepared actions and they require the weapon to be wielded with the off-hand. All weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.

Weapon Parry Warding Physical Armor Magical Armor Weapon Precision Initiative
Shield 1 5 0 -1
Focus 1 5 0 -1
Charm 1
Warhorn 0
Light Weapon 0

Shield

  • (Rapid action) Projectile Defense
    • You have quarter cover against physical projectile attacks until the start of your next turn.
  • (Rapid action) Shield Bash
    • Ignores weapon precision.
    • Deals 5 physical damage to target foe.

Focus

  • (Rapid action) Projectile Defense
    • You have quarter cover against magical projectile attacks until the start of your next turn.
  • (Projectile) (Rapid action) Focus Ray
    • Range: (2 + C/2) meters.
    • Ignores weapon precision.
    • Shoot a ray that deals 3 magical damage. Potency bonus to this weapon attack's damage is halved.

Charm

  • (Passive) Weapon Precision Bonus
    • A wielded charm gives a +1 bonus to weapon precision.

Warhorn

  • (Passive) Playing Horn
    • Allies who are unable to hear are not affected by your warhorn.
    • Being stunned, falling or going prone, diving underwater or becoming unavailable to use techniques in any way stops the bonuses granted by this weapon.
  • (Action) "Alacrity"
    • Allies within (5 + C/2) meters gain a bonus (1 + P/3) to their initiative for 1 round.
  • (Action) "Persistence"
    • Allies within (5 + C/2) meters can ignore a debilitating status effect of their choosing for 1 round.