Skills

Skills

Skills are miscellaneous abilities of a character. Each skill is about a certain set of actions or abilities. Skills are improved by spending skill points. At any point, the GM might ask for a skill roll from a player. This can be because of something the player wants to do, an environmental effect or something else. While the GM can freely determine the success threshold, a list of sample success thresholds for common situations will be given. When making a skill roll, the following formula is used:

  • 1d10 + skill value + bonuses

Players gain a set amount of skill points on each level up. These points can be spent on a skill to increase its value by one. A skill can be increased only once per level. A total of 22 SP can be earned. Points gained per level are given in this table:

Level Gained SP
1 +4
2 +2
3 +2
4 +2
5 +2
6 +2
7 +2
8 +2
9 +2
10 +2

The skills a character can focus on are given in this list:

  • Engineering
    • Crafting mechanisms and simple machinery.
  • Smithing
    • Creating and improving weapons and armor. Also includes fletching.
  • Surveying
    • Path finding, detecting traps and noticing things.
  • Apothecary
    • Identifying herbs, crafting poisons, brewing potions and cooking herbal dishes.
  • Husbandry
    • Hunting, trapping, catching, tracking, butchering, skinning animals and cooking meat dishes.
  • Stealth
    • Hiding, disguising as something else and staying undetected. Also includes lock-picking and pick-pocketing.
  • Riding
    • Riding a horse, a chariot or any other animal or vehicle.
  • Intimidation
    • Scaring, intimidating and bullying.
  • Force
    • Handling heavy objects or creatures. Also includes pulling and pushing.
  • Athletics
    • Swimming, jumping over and climbing. Also includes enduring pain.
  • Reflexes
    • Balancing, moving around, not triggering traps and avoiding.
  • Scribing
    • Creating magical scrolls, documents, contracts and deciphering magically encrypted messages.
  • Identification
    • Finding about the magical properties of an object or a place.
  • Lorekeeping
    • Knowledge of historical events, ancient civilizations, religions and hidden societies.
  • Healing
    • Treating minor wounds, applying first aid and stabilizing a patient.
  • Insight
    • Understanding lies, intentions and ulterior motives.
  • Deception
    • Persuading or successfully lying to someone.