Skills

Character Skills

Skills are miscellaneous abilities of a character, such as being able to hunt more efficiently or identify a plant. At any point, the GM might ask for a skill roll of a specific skill against a success threshold from a player. When making a skill roll, the following formula is used:

  • 1d10 + C/2 + other bonuses

Similar to resistances, you can choose to focus on two skills at first level as your major skills. Your major skills use a different formula:

  • 2d10 + C/2 + other bonuses

List of Skills

Physical Skills

Athletics

This skill covers swimming, climbing, leaping, physical endurance or pain tolerance.

Reflexes

Characters skilled in reflexes can balance well and move nimbly.

Stealth

Characters skilled in Stealth can hide, move silently, pick locks, and take items without notice.

Riding

This skill covers guiding and controlling mounts, chariots, or other ridable creatures and vehicles.

Magical Skills

Lorekeeping

This skill grants knowledge of historical events, ancient cultures, and religious practices. It also covers understanding secret or forgotten societies.

Magic Sense

This skill lets characters detect traces of magic and understand the properties of magical places or objects.

Runecarving

This skill allows characters to craft magical tablets, create magical items, and decipher magical writings.

Knowledge Skills

Apothecary

This skill lets characters recognize herbs, brew potions or poisons, and prepare herbal meals.

Husbandry

This skill covers hunting, tracking, trapping, and butchering animals. Additionally, it includes preparing meals and crafting from animal remains.

Healing

A character skilled in healing can treat simple illnesses, apply first aid and stabilize those near death.

Scouting

Scouting consists of navigating terrain, finding safe paths, and spotting traps or ambushes.

Social Skills

Insight

Insight allows a character to sense lies and hidden motives, as well as have an awareness of intentions.

Intimidation

This skill allows a character to use fear, threats, or force of presence to pressure and coerce others.

Persuasion

This skill covers convincing, lying, deception, and adopting disguises to appear as someone else.