Spirits

Lesser Fire Spirit Level 2 - Minion
To do: add lore
Health: 60 Movement: 6 meters Initiative: 0
Potency: 1 Control: 1 Precision Roll: d10 + 2
Parry: 5 Warding: 7 Constitution: 6 Evasion: 5
Physical Armor: 0 Magical Armor: 5 Weapon: Flames
Fire Affinity - Passive This spirit receives half damage from burning. If this spirit is soaked or frostbitten, it is also slowed.
Burning Claw - Action, basic weapon attack Deals 10 physical damage. Applies burning (12 damage) for 2 hits.
Conflagration - Action, technique This attack's precision rolls are made against Evasion. Radius: 3 meters. Creates a burning area around this spirit, dealing 10 magical damage to all creatures within range, excluding other fire spirits.
Flame Wall - Rapid action, technique This attack's precision rolls are made against Constitution. Range: 3 meters. Burns an empty 1 square meter area, which stays alight for 1 round. This area deals 10 magical damage whenever a creature passes through it.

Lesser Water Spirit Level 2 - Minion
To do: add lore
Health: 60 Movement: 4 meters (doubles in water) Initiative: 0
Potency: 1 Control: 1 Precision Roll: d10 + 2
Parry: 5 Warding: 7 Constitution: 6 Evasion: 5
Physical Armor: 0 Magical Armor: 5 Weapon: Water
Water Affinity - Passive This spirit can't be soaked, but it takes a +5 bonus damage from electrified, frostbitten and burning.
Splash - Action, technique Deals 20 physical damage. Applies soaked for 1 round.
Whip - Rapid action, technique, projectile This attack's precision roll is made against Evasion. Range: 2 meters. This spirit creates a whip of water, and pushes or pulls the target for up to two meters. If this target is in water, the target also takes 10 magical damage.

Lesser Metal Spirit Level 2 - Minion
To do: add lore
Health: 80 Movement: 4 meters Initiative: -2
Potency: 2 Control: 0 Precision Roll: d10 + 2
Parry: 8 Warding: 5 Constitution: 5 Evasion: 5
Physical Armor: 10 Magical Armor: 0 Weapon: Metal body
Metal Affinity - Passive Damage from burning ignores the armor of this creature.
Slash - Action, basic weapon attack Deals 25 physical damage.
Shoot Shards - Action, weapon attack This attack's precision rolls are made against Evasion. Range: 5 meters. This spirit creates various shapes from metal and shoots them at its target, dealing 15 physical damage.
Metalskin - Rapid action, technique This spirit gains 6 temporary physical armor for 2 rounds, but becomes immobilized until this temporary armor breaks.

Common Fire Spirit Level 4 - Minion
To do: add lore
Health: 60 Movement: 6 meters Initiative: 0
Potency: 2 Control: 2 Precision Roll: d10 + 3
Parry: 6 Warding: 8 Constitution: 7 Evasion: 6
Physical Armor: 0 Magical Armor: 5 Weapon: Flames
Fire Affinity - Passive This spirit receives half damage from burning. If this spirit is soaked or frostbitten, it is also slowed.
Flame Trail - Passive This attack's precision rolls are made against Constitution. Whenever this creature moves, it leaves a trail of fire behind the squares it passes through. This trail stays alight for 1 round, and it deals 10 magical damage whenever a creature passes through it, excluding other fire spirits.
Burning Claw - Action, basic weapon attack Deals 10 physical damage. Applies burning (14 damage) for 2 hits.
Conflagration - Action, technique This attack's precision rolls are made against Evasion. Radius: 3 meters. Creates a burning area around this spirit, dealing 10 magical damage to all creatures within range, excluding other fire spirits. This attack deals a +5 bonus damage to burning creatures.

Common Water Spirit Level 4 - Minion
To do: add lore
Health: 60 Movement: 4 meters (doubles in water) Initiative: 0
Potency: 2 Control: 2 Precision Roll: d10 + 3
Parry: 6 Warding: 8 Constitution: 7 Evasion: 6
Physical Armor: 0 Magical Armor: 5 Weapon: Water
Water Affinity - Passive This spirit can't be soaked, but it takes a +5 bonus damage from electrified, frostbitten and burning.
Splash - Action, technique Deals 25 physical damage. Applies soaked for 1 round.
Whip - Rapid action, technique, projectile This attack's precision roll is made against Evasion. Range: 3 meters. This spirit creates a whip of water, and pushes or pulls the target for up to three meters. If this target is in water, the target also takes 10 magical damage.
Opportunistic Splash - Prepared action, technique This attack's precision roll is made against Evasion. This spirit attacks the next foe who moves into, out of or within melee range, dealing 15 physical damage.