Shurali | Level 2 - Minion | ||
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The Shurali are humanoid sheep with one horn. They are pranksters known for tickling people to death. | |||
Health: 50 | Movement: 6 meters | Initiative: 0 | |
Potency: 0 | Control: 2 | Precision Roll: d10 + 1 | |
Parry: 5 | Warding: 7 | Constitution: 6 | Evasion: 5 |
Physical Armor: 5 | Magical Armor: 5 | Weapon: Claws | |
Slash - Action, basic weapon attack Deals 20 physical damage. | |||
Tickling - Action, technique This attack's precision roll is made against Constitution. This monster makes a precision roll now and at the end of its target's turns. Unless any of its rolls fail, this target is prone and can't get up. Deals 5 armor-ignoring damage per round, on the monster's turns. This monster is unable to move or use any other ability while tickling someone. |
Lesser Vampire Warrior | Level 3 - Minion or Boss | ||
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Vampires are the reason why forests at night are dangerous. Lesser vampires are almost always found working or studying under a higher vampire. However, there are sightings of rogue vampires. Some even lead bandits or beasts. | |||
Health: 80 | Movement: 6 meters | Initiative: 1 | |
Potency: 2 | Control: 1 | Precision Roll: d10 + 2 | |
Parry: 7 | Warding: 7 | Constitution: 6 | Evasion: 7 |
Physical Armor: 5 | Magical Armor: 0 | Weapon: Various melee weapons | |
Vampiric Affinity - Passive Receives double damage from burning, and starts burning while in direct sunlight. | |||
Owl Form - Full-turn action, technique This vampire transforms into a Vampire Owl. When this vampire falls below 10 health, this ability is automatically triggered even if it falls below 1 health. This can happen only once a day. | |||
Severing Strike - Action, basic weapon attack This attack's precision roll is made against Constitution. Deals 10 physical damage and applies bleeding (7 damage) for 1 hit. | |||
Blood Manipulation - Rapid action, technique This attack's precision roll is made against Constitution. Range: 5 meters. Steals 10 health from a bleeding creature. | |||
Spread Wings - Prepared action, weapon attack This vampire grows its wings and spreads them around itself, gaining a +1 bonus to Parry against the next physical attack. |
Lesser Vampire Kincaller | Level 3 - Boss | ||
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Vampires are the reason why forests at night are dangerous. Lesser vampires, especially magic users, are almost always found working or studying under a higher vampire. However, there are sightings of rogue vampires who lead bandits or beasts. | |||
Health: 60 | Movement: 6 meters | Initiative: 1 | |
Potency: 0 | Control: 3 | Precision Roll: d10 + 2 | |
Parry: 7 | Warding: 7 | Constitution: 6 | Evasion: 7 |
Physical Armor: 5 | Magical Armor: 0 | Weapon: Staff | |
Vampiric Affinity - Passive Receives double damage from burning, and starts burning while in direct sunlight. | |||
Owl Form - Full-turn action, technique This vampire transforms into a Vampire Owl. When this vampire falls below 10 health, this ability is automatically triggered even if it falls below 1 health. This can happen only once a day. | |||
Drain Vitality - Action, technique This attack's precision roll is made against Constitution. Range: 5 meters. Steals 20 health. | |||
Vampiric Healing - Full-turn action, technique Radius: 10 meters. Heals all allies the vampire can see within radius, including itself, for 10 health. As a part of this technique, this vampire can also sacrifice a Vampire Kin within radius, which heals the vampire for an extra 10 health. | |||
Call Vampire Kins - Full-turn action, technique Summons two Vampire Kins in adjacent squares. Lasts for 24 hours or until another set of Vampire Kins are summoned. Can be used once per day. |
Lesser Yooha | Level 3 - Minion | ||
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Yoohas are a type of dragons. They have human-like bodies with a snake head, and they are able to transform into a fully human shape. They use their shape changing abilities to lure travelers into their camps or villages and ambush them. | |||
Health: 60 | Movement: 5 meters | Initiative: -1 | |
Potency: 0 | Control: 3 | Precision Roll: d10 + 2 | |
Parry: 6 | Warding: 8 | Constitution: 7 | Evasion: 6 |
Physical Armor: 5 | Magical Armor: 5 | Weapon: Claws and teeth | |
Human Transformation - Full-turn action, technique This monster has a human form that they can transform into for 8 hours per day. This form is always the same and is determined by the features of the yooha. | |||
Slash - Action, basic weapon attack Deals 20 physical damage. | |||
Charming - Rapid action, technique Range: 5 meters. Applies weakened defenses (-2) for 1 round. | |||
Attraction - Full-turn action, technique Range: 5 meters. Applies disoriented (-2) for 2 rounds. | |||
Charge - Full-turn action, basic weapon attack -1 penalty on precision roll. This yooha gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash. After charging, this yooha becomes fatigued for 1 round. |
Yooha Chieftain | Level 4 - Boss | ||
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Yoohas are a type of dragons. They have human-like bodies with a snake head, and they are able to transform into a fully human shape. They use their shape changing abilities to lure travelers into their camps or villages and ambush them. | |||
Health: 70 | Movement: 5 meters | Initiative: -1 | |
Potency: 0 | Control: 4 | Precision Roll: d10 + 3 | |
Parry: 6 | Warding: 8 | Constitution: 7 | Evasion: 6 |
Physical Armor: 5 | Magical Armor: 5 | Weapon: Claws and teeth | |
Human Transformation - Full-turn action, technique This monster has a human form that they can transform into for 16 hours per day. This form is always the same and is determined by the features of the yooha. | |||
Slash - Action, basic weapon attack Deals 25 physical damage. | |||
Poem of Recovery - Rapid action, technique Range: 3 meters. Heals the target creature for 6 health. | |||
Attraction - Full-turn action, technique Range: 5 meters. Applies disoriented (-2) for 2 rounds. If the target is already disoriented, it is instead immobilized for 2 rounds. | |||
Charge - Full-turn action, basic weapon attack -1 penalty on precision roll. This yooha gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash. After charging, this yooha becomes fatigued for 1 round. |