While souls of the living are eventually dragged to the Underworld, not all souls are former living beings. Some are born from evil energy left in the wake of battle. Others are false gods, manifestations of belief and worship; and some just spontaneously come into existence without a cause or origin. These souls reside in where the souls of the living temporarily stay in: the realm of souls. These souls take various forms, but most show themselves as animals or humans.
Shamans practice their connection with the realm of souls to take care of their communities or tribes. Some shamans, however, start travelling the world in search of a greater purpose.
Level | Ability |
---|---|
1 | Passage |
2 | |
3 | Grant Boon |
4 | |
5 | Induce |
6 | |
7 | |
8 | |
9 | |
10 |
Your base health is 60.
As an action, you can temporarily enter the realm of souls for 1 round by spending 3 energy. While in the realm of souls, you are:
When you return, you are slowed and disoriented for 1 round.
When you use a technique that affects only one creature, you can spend 1 energy to heal them for 5.
This ability's precision roll is done against Constitution.
You can use your passage on a creature you can touch by spending 4 energy instead.
Category: Utility
Execution Time: 15 minutes
Cost: 4 energy per hour
Duration: (1 + C/3) hours
Effect
While you are meditating, your soul leaves your body behind and can move separately. In this form, you gain 20 meters of flying speed, become immune to status effects and you are invisible to all creatures except those who follow the path of shamans. However, you are unable enter areas magically protected against souls. You can willingly return to body at any time.
If your body takes any type of damage, you are immediately return to your body and become stunned for 1 round.
Category: Utility
Execution Time: 5 minutes
Cost: 4 energy
Radius: (5 + P/2) kilometers
Effect
Think of an object that you know the current appearance of. If this object is within radius, you will know its direction and distance from you.
Alternatively, you can mark an object using this technique. This way, you will always know its direction and distance for 24 hours.
Category: Defense
Execution Time: Rapid action
Cost: 2 energy
Range: 3 meters
Effect
Choose a creature. This creature is relieved of a harmful status effect of your choosing.
Category: Utility
Execution Time: Rapid action
Cost: 2 energy
Range: 5 meters
Duration: 1 minutes
Effect
You grant an ally either protective foresight or predictive foresight for the duration.
Category: Utility
Execution Time: Action
Cost: 3 energy
Range: 5 meters
Effect
Choose two targets.
All status effects on the first target have their durations reduced by 1. Then, these status effects are applied to the second target.
Category: Utility
Execution Time: Action
Cost: 2 energy
Range: 5 meters
Duration: 10 minutes
Effect
If the soul of the target living or dead creature is still in the realm of souls, you can temporarily talk with them.
This technique allows communication even if you don't share a language with your target.
Category: Defense
Execution Time: Full-turn action
Cost: 2 energy
Range: 3 meters
Effect
Heal a creature for (10 + P/2), and heal creatures adjacent to your target for half of that amount.
Category: Utility
Execution Time: 5 minutes
Cost: 4 energy
Effect
Call a message-bearer soul. Provide a description of the recipient, and the soul will deliver your written message of any length, as long as the recipient is alive and reachable. The time required for your message to reach the recipient depends on the level of detail of the description.
Category: Defense
Execution Time: Action
Cost: 2 energy
Range: 5 meters
Duration: (2 + C/4) rounds
Effect
Choose a creature. Apply protected and regeneration for the duration.
Category: Utility
Execution Time: Special
Cost: 1 energy
Effect
Touch two willing creatures. You can transfer up to 4 energy from one to the other. This technique takes 1 minute to execute for each point of energy transferred.