The Warwise concern themselves not with the foe in front of them, but the whole battlefield.
You can keep the whole battlefield in your mind as a mental image:
You can use this ability as a part of a damaging weapon attack by spending 2 energy. If you fail all of the precision rolls of this attack, you can instead use a non-damaging ability in its place.
Category: Modification
Execution Time: Action or rapid action
Cost: 4 energy
Duration: (2 + C/4) rounds
Effect
As a part of the Speak special ability, you can tell your allies how to adapt to their current environment, for the duration of this technique:
1. Allies ignore the penalties of attacking from low ground.
2. Allies attacking from high ground gain bonus damage equal to half your level, with a minimum of 1.
Category: Weapon attack
Execution Time: Action
Cost: 2 energy
Range: Weapon range
Effect
You attack your target for half weapon damage with your main weapon, trying to make it drop one of its weapons. This weapon falls below the target.
This technique can't disarm natural weapons.
If Disarm is used with a ranged weapon, your weapon precision is ignored.
Category: Utility
Execution Time: Action
Cost: 2 energy
Range: 10 meters
Duration: (1 + C/2) rounds
Effect
Study your target, applying Exposed for the duration of this technique.
Category: Modification
Execution Time: Special
Cost: 2 energy
Effect
You can choose to activate this technique when you take any full-turn action other than the Charge special action.
You can move up to (2 + C/3) meters before taking that action.
This ability can be used alongside Improved Aiming.
Category: Utility
Execution Time: Rapid action
Cost: 1 energy
Range: 10 meters
Effect
Choose a creature, and reveal one feature of your choosing from the list below. This ability does not require a precision roll.
1. Armor and resistances
2. Current health
3. Actions