Iconcraft

Icons, Symbols and Totems

Any object or place of immense power can be considered an icon: be it an eternal fireplace, a ceremonial weapon, a runestone or a mighty beast. Practicers of this type of magic are followers of their icon and they use symbolic manifestations of it to perform techniques called "rituals".

Totem

Choose an icon when you take this branch. You receive a small object representing it in return, called a totem. You can recall your totem to yourself as an action. A totem can be partially or fully destroyed, making it lose its powers. A destroyed totem magically restores itself within at most 12 hours depending on the degree of damage it suffered. Your totem can be used in a variety of ways:

  1. You can perform rituals originating from yourself or your totem.
  2. If you hold your totem like a weapon in either hand, you can have a ritual of your choice in a one meter radius around you by spending 1 energy per round. This ability ends if you stop holding your totem.
  3. You can tap into your icon's power through your totem as a full-turn action, halving the cost of the next ritual you perform, down to a minimum of 1 energy.

Source of Power

If you are in the vicinity of your icon, your totem stops functioning. Instead, you can receive power from your icon directly:

  1. Your rituals originate from your icon.
  2. Your rituals cost no energy to cast.

Ritual Casting

Rituals of icon magic are techniques with two special properties:

  1. You can have at most one ritual active at any time, and you can stop your rituals freely.
  2. Your rituals do not affect you, and creatures carrying totems of your icon, unless specified otherwise.

Techniques

Banishment Ritual

Category: Defense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
This ability's precision rolls are made against Evasion.
Create an area of banishment. Make a precision roll against any creature who end their turn within this area. If this roll succeeds, that creature is pushed (1 + P/4) meters away from the center of this area.

Destruction Ritual

Category: Offense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
Manifest your icon's destructive power, creating an area of harm. Make a precision roll against any creature who moves into, out of or within this area. On success, those creatures take 3 magical damage and a bonus 2 damage per meter they willingly moved within this area, at the end of this turn. Potency bonus to this ability's damage is halved.

Guiding Ritual

Category: Offense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
Your icon guides the weapons of creatures within the area, granting their weapon attacks (3 + P/3) bonus damage.

Protection Ritual

Category: Defense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
Your icon protects creatures within radius. Creatures within this area take 5 less damage from weapon attacks.