Sigil of Uchma is a work-in-progress fantasy tabletop role playing game based on mythologies of medieval Central Asian societies. The name is a reference to historical usage of Nazar amulets. Sigil of Uchma can be abbreviated simply as "Sigil".
The game is played with one game master (GM) and one or more players:
Sigil is not ready for running campaigns yet. You are seeing the version: v1-a9.
You can start from Player Characters, or you can use the character creation website.
Fun and engaging turn-based combat:
Each character consists of many unique but balanced choices: weapons provide both active and passive abilities, techniques carry an impact while not being overpowered, and armors are strong. There are rarely any limitations: a Shaman can wear any type of armor and wield all weapons without penalties.
Furthermore, Sigil is a relatively simplified take on the more well-known tabletop games. There are not many calculations to slow turns down during combat. Most numbers like damage of a weapon can be calculated beforehand. With proper notes, turns can get fast.
Unique items, skills, magic, NPCs and monsters:
This game has owl vampires, charming snake-humans, Central Asia themed spells and rituals, interesting abilities and more.
Soft mechanics and rules for role playing:
Sigil of Uchma is a simplified take on modern TTRPGs. Exploration, inventory management, economy, traveling, interactions with NPCs and similar activities mostly have only general rules and suggestions. Many cases of moment-to-moment decision making outside combat is left to common sense and imagination.
Sigil of Uchma is versioned using a simple release cycle consisting of the following stages:
You can contact me through GitHub or Discord (taygahoshi).
The aforementioned feedback form is the best way of reaching me.